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My Portfolio
Welcome to my portfolio. Here you’ll find a selection of my work. Explore my projects to learn more about what I do.


Scatter Poker for Murka
Designed and launched features for Scatter Poker
Hold'em, driving ARPDAU and DAU growth.
• Planned LiveOps events, balanced game economy, and
analyzed player data for optimization.
• Managed a cross-functional team of 20, ensuring
timely delivery of updates and features.
Hold'em, driving ARPDAU and DAU growth.
• Planned LiveOps events, balanced game economy, and
analyzed player data for optimization.
• Managed a cross-functional team of 20, ensuring
timely delivery of updates and features.


Spot Match for Bombay Play
Ideated and prototyped unique game concepts, including
a number match game, treasure hunt, and color
puzzle game.
• Developed GDDs, system design, economy design, and
gameplay mechanics, collaborating across departments
from concept to release.
• Delivered Spot Match, a math-puzzle game now live on
the Play Store, and contributed to the success of
multiple projects.
a number match game, treasure hunt, and color
puzzle game.
• Developed GDDs, system design, economy design, and
gameplay mechanics, collaborating across departments
from concept to release.
• Delivered Spot Match, a math-puzzle game now live on
the Play Store, and contributed to the success of
multiple projects.


Got slots for Zynga
• Worked on Game of Thrones Slots, Willy Wonka Slots,
and Black Diamond Slots.
• Led design as the sole designer in the GOT Slots pod
(India) within a team of 12, delivering over 20 slot
machines, including innovative mechanics.
• Designed 3 new features, 10 feature re-skins, and
contributed to 3 of the highest-grossing slots in GOT
Slots.
and Black Diamond Slots.
• Led design as the sole designer in the GOT Slots pod
(India) within a team of 12, delivering over 20 slot
machines, including innovative mechanics.
• Designed 3 new features, 10 feature re-skins, and
contributed to 3 of the highest-grossing slots in GOT
Slots.


Bobble Wobble
A mental health based design project that led to designing a board game that allows players to share their feelings and speak freely over chit chat guided by the game in twists and turns.


Underpass 4.8
Underpass 4.8 | A multi sensory gameplay experience
Underpass 4.8 is an RPG game where the protagonist finds their way through a blind maze looking for the light that leads them to the end of each level. The game was fully developed on unity. A team of two people fully developed the game from end to end.
Download and play 3 levels of the game: https://lamhaa.itch.io/underpass-48
Underpass 4.8 is an RPG game where the protagonist finds their way through a blind maze looking for the light that leads them to the end of each level. The game was fully developed on unity. A team of two people fully developed the game from end to end.
Download and play 3 levels of the game: https://lamhaa.itch.io/underpass-48


Over the Rainbow
This project was a personal project on interrogating s virtual reality experience of free movement in an open world with a unique art style. This was fully developed from scratch on unity and implemented by myself.


The Gambler's Play Behaviour
This is a snippet of a 6 month study on slot and slot players. The project deep dives into the psychology that makes slots real life money making machines - for the casinos. Explores different factors that amplify a slot experience and the key take aways for all games that can learn from slots.


Preggers
Preggers: A system design project around SexEd
After a 6 month design research on a system design project on the rural communities of India and their exposure and understanding of sex education, Preggers was developed to simplify biology and help communities understand the science without fuss.
After a 6 month design research on a system design project on the rural communities of India and their exposure and understanding of sex education, Preggers was developed to simplify biology and help communities understand the science without fuss.


Co Ed
The current Indian education system promotes competition among students, emphasizing highly on ranks and marks scored. As a consequence, students tend to drift away from a collaborative mindset to a competitive one. The learning gap is even larger in schools catering to lower income groups due to the absence of digital infrastructure and digital knowledge. As a result, a large section of Indian students is cut off from a major source of knowledge, the internet, causing the gap to increase between students in the society. With co ed, we attempt to bridge these gaps by providing a platform to foster mutual learning as well as combining digital mediums and the long-established pen and paper in a seamless manner.


Ikigai
We sense a palpable lack of thoughtful consideration and innovation in the spaces we inhabit. Too often, there is an immense disconnect between the aspirations of inhabitants and the realities of these spaces (cities, towns etc.). These spaces effect every aspect of human existence from healthcare, education to overall well-being of inhabitants. In this paper, we introduce a novel gamified experience called IkigaiLand, that allows users to reconstruct existent localities to better reflect their expectations and aspirations while equipping them with tangible information about planning and infrastructure in their own surroundings. It also allows relevant authorities to better understand the collective needs of citizens/residents of the area and prospectively utilize their generated solutions. Special consideration has been made to make the solution accessible, inclusive and democratized to incorporate diversity in opinion and participation. The game employs the use of tokenised entities such as buildings and an Augmented Reality(AR) application all encapsulated within gamified interactions to allow users to visualise and quantify the resilience and effectiveness of their constructed cities. We envisage this gamified experience as a tool for collective dreaming that allows communities to better articulate and facilitate innovation in the space of urban planning.


Stud.net
This project was a self project to develop an application that connects multiple campuses and allows students to have a shared social media platform that helps them connect and explore positive connections with alumni as well.


Freebooters
Freebooters, is a board game that offers a unique geometric perspective for two players to engage in strategic gameplay, as they invade seas with their own fleet. Embrace your inner pirate and set sail to capture the whole board in this thrilling and engaging game.
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