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My Portfolio
Welcome to my portfolio. Here you’ll find a selection of my work. Explore my projects to learn more about what I do.


Scatter Poker for Murka
As the core designer on Scatter Poker, I planned and executed monthly LiveOps, including recurring events, event surfaces, and progression systems. I designed monetization features such as streak-based rewards, free daily collections, and cumulative logins—customized based on player segmentation. I also led UI/UX updates to improve event clarity and daily engagement. My work directly contributed to increased session frequency and improved daily retention metrics.


Spot Match for Bombay Play
I co-led the design and delivery of Spot Match, a math-puzzle mobile game aimed at casual audiences. I defined the core loop, built the GDD, and created the early UX and game economy systems. Collaborated closely with the dev team to prototype, test, and polish gameplay. Spot Match is now live on the Play Store and served as a launch title for a new internal IP initiative at Bombay Play.


Got slots for Zynga
I worked on two of Zynga’s top-performing slots titles, shipping features and events for Game of Thrones Slots and Wonka Slots. I designed in-game shop mechanics, collaborated with the LiveOps team to tune events, and worked with artists and PMs to refine retention-focused features. My contributions supported new content cadence, improved feature clarity, and maintained player engagement over time.


Bobble Wobble
A mental health based design project that led to designing a board game that allows players to share their feelings and speak freely over chit chat guided by the game in twists and turns.


Underpass 4.8
Underpass 4.8 is a narrative-driven prototype that explores memory, repetition, and personal growth. I designed the core mechanic around symbolic movement and created all narrative and visual assets. Built in Unity, this project was selected for a showcase at NID Gandhinagar for its unique storytelling and emotional tone.


Over the Rainbow
This project was a personal project on interrogating s virtual reality experience of free movement in an open world with a unique art style. This was fully developed from scratch on unity and implemented by myself.


The Gambler's Play Behaviour
This is a snippet of a 6 month study on slot and slot players. The project deep dives into the psychology that makes slots real life money making machines - for the casinos. Explores different factors that amplify a slot experience and the key take aways for all games that can learn from slots.


Preggers
Preggers: A system design project around SexEd
After a 6 month design research on a system design project on the rural communities of India and their exposure and understanding of sex education, Preggers was developed to simplify biology and help communities understand the science without fuss.
After a 6 month design research on a system design project on the rural communities of India and their exposure and understanding of sex education, Preggers was developed to simplify biology and help communities understand the science without fuss.


Co Ed
Co-Ed is a learning application designed to improve digital literacy in rural India. I co-designed the user flow and interactive components based on field research. This project was published in the ACM Digital Library and shortlisted for SIGCHI 2019 in Glasgow.


Ikigai
We sense a palpable lack of thoughtful consideration and innovation in the spaces we inhabit. Too often, there is an immense disconnect between the aspirations of inhabitants and the realities of these spaces (cities, towns etc.). These spaces effect every aspect of human existence from healthcare, education to overall well-being of inhabitants. In this paper, we introduce a novel gamified experience called IkigaiLand, that allows users to reconstruct existent localities to better reflect their expectations and aspirations while equipping them with tangible information about planning and infrastructure in their own surroundings. It also allows relevant authorities to better understand the collective needs of citizens/residents of the area and prospectively utilize their generated solutions. Special consideration has been made to make the solution accessible, inclusive and democratized to incorporate diversity in opinion and participation. The game employs the use of tokenised entities such as buildings and an Augmented Reality(AR) application all encapsulated within gamified interactions to allow users to visualise and quantify the resilience and effectiveness of their constructed cities. We envisage this gamified experience as a tool for collective dreaming that allows communities to better articulate and facilitate innovation in the space of urban planning.


Stud.net
This project was a self project to develop an application that connects multiple campuses and allows students to have a shared social media platform that helps them connect and explore positive connections with alumni as well.


Freebooters
Freebooters, is a board game that offers a unique geometric perspective for two players to engage in strategic gameplay, as they invade seas with their own fleet. Embrace your inner pirate and set sail to capture the whole board in this thrilling and engaging game.
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